This makes stonewood boring – you are missing some of the best parts of the game. I think it would be useful to write down the predictions and time schedule, if one was implied, and to see if how many are correct. Specifically, it is worth considering how organizational cultures and design decisions relate to one another in commercial contexts, which are likely to firmly differentiate between developers and users as a result of their business priorities. Up until now, most of the design and development work was done by me and some others of Tollwerk, but we always wanted to involve more people in order to distribute the workload a bit better. I traced the problem back to the fact that we used the TYPO3 CLI to render the components for Fractal, which meant that we always had to simulate a frontend environment for things to work properly. It can sometimes be hard to get an accurate answer to this question, because people are often embarrassed by their earliest work and make little effort to publish it. I do a little bit of writing; a lot of reviewing and deleting. In any case, I had a lot of fun talking with you guys – thanks again!
For this purpose, I prepared a little sponsoring prospectus (sorry, German only) that I can use to approach potential sponsors. There is little reason to believe that a Webmention inherently engenders conversation in a way that a Twitter mention or Facebook comment does not. So Marc and I are thinking about having a little extra schedule for those who plan to attend both camps and making it a first ever “IndieWebWeek”. It’s our first formal external mandatory fun game nights so hopefully it’s good. Once crafting mats are taken out of the backpack you can imagine starting the game with space for 10 weapons & traps. Late in the night I sent out an email to the other team members, explaining what I had done. This is just a great read about how out of touch the higher-ups were while trying to cheer up their team. After you beat some enemies, you shouldn’t get punted out immediately. Whenever a spike trap does damage, you get spike trap XP. It was the first time for him to do that in our Tollwerk environment, so I walked him through the setup guide I compiled last autumn.